Capital Creative Showcase 2026: Sacramento Indie Games, Tabletop Design, and Creator Interviews
Capital Creative Showcase brought Sacramento's creative scene together, and this episode captures the energy right from the floor. Frank sits down with four different creators working across video games and tabletop games, giving listeners a closer look at how indie teams build, test, balance, and refine their projects.
The episode features Kim from Ghost Hunter Simulator, Sarah from Wizard Cleaning Simulator, Keoni from Seize Gilded Treasures, and Mike from Legends of the Arena. Each conversation highlights a different side of development, from player choice and cozy horror to small-team production, card balance, community building, character design, and why live playtesting matters so much for creators.
Timestamps and Topics
- 00:00 Capital Creative Showcase recap and event overview
- 01:09 Interview: Kim on Ghost Hunter Simulator and player choice
- 15:17 Interview: Sarah on Wizard Cleaning Simulator and small-team indie development
- 24:59 Interview: Keoni on Seize Gilded Treasures, card balance, and community building
- 41:37 Interview: Mike on Legends of the Arena and building a Smash-inspired tabletop game
- 52:30 Final thoughts on CCS, playtesting, and Sacramento's creator community
Key Takeaways
- Capital Creative Showcase gave local video game and tabletop developers a space to show their work, gather feedback, and connect directly with players.
- Ghost Hunter Simulator stands out by letting players decide whether ghosts are real, changing how they interpret evidence and approach the game.
- Wizard Cleaning Simulator started from a game jam idea and grew into a cozy magical cleaning game built by a small art-focused team.
- Seize Gilded Treasures blends trading card game mechanics with board movement, creating a strategy layer where positioning matters as much as card text.
- Legends of the Arena aims to capture the feel of a fast, competitive fighting game in a tabletop format built around reads, anticipation, and quick matches.
- Across all four interviews, playtesting comes through as one of the biggest tools for improving balance, clarity, pacing, and player experience.
Memorable Quotes
- "If we wanted this game to exist, it had to be us."
- "Indie games get to be so much more experimental."
- "We joke that the three of us make one junior programmer."
- "The difference between this and a lot of other trading card games was the tabletop and the fact that we're able to move."
- "We lean really heavily into the fighting game idea of reading and anticipation."
Call to Action
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Links and Resources
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Featured in this episode: Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, and Legends of the Arena.
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Geek Freaks, Capital Creative Showcase, Sacramento games, indie games, tabletop games, board games, video game developers, game design, Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, Legends of the Arena, geek culture, gaming podcast, creator interviews, Sacramento creators